約 6,303,452 件
https://w.atwiki.jp/boplayer/pages/38.html
大会成績 動画 http //www.stage6.com/user/fackyou/video/1979907/ [watch+ tkk ニコマコス倫理学 VIPからき☆すた] ホームページ 撒きによるギリ置きを多用しているが彼本来の動きを隠しているように見える。ただ撒きなので、やはり止まれない部分がたた見られ、攻撃予測が少し足りない部分がある。ギリ置きはさすがといえますね。(legendaryQ) 評価(執筆者) 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/vrcinmu/pages/13.html
メス堕ちするゲーム.VRChat http //www.nicovideo.jp/watch/sm42651590 メス堕ちするゲーム2.VRChat http //www.nicovideo.jp/watch/sm42672841 メス堕ちするゲーム3.VRChat http //www.nicovideo.jp/watch/sm42681815 メス堕ちするゲーム4.VRChat http //www.nicovideo.jp/watch/sm42730078 メス堕ちするゲーム5.VRChat http //www.nicovideo.jp/watch/sm42799953 メス堕ちするゲーム6.VRChat http //www.nicovideo.jp/watch/sm42823199 メス堕ちするゲーム7.VRChat http //www.nicovideo.jp/watch/sm42945669 メス堕ちするゲーム8.VRChat http //www.nicovideo.jp/watch/sm43149452 メカ堕ちするゲーム9.VRChat http //www.nicovideo.jp/watch/sm43372480 メス堕ちするゲーム10.VRChat http //www.nicovideo.jp/watch/sm43497805 idatenzz兄貴ファンによるファンアート + ... 才羽ミドリ兄貴 作「idatenzz兄貴(VRCの姿)」 才羽ミドリ兄貴 作「じゃけん暗黒空間(ホラワ)行きましょうね」 くまだかわい兄貴 作「【ドット絵】メス堕ちするゲーム.のidatenzz兄貴(デルタフレア改変)」 imageプラグインエラー 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。 imageプラグインエラー 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。 烙印状態!兄貴 作「下半身激ヤバシスター姉貴兄貴」 蒼音ソニャ兄貴 作「練習絵 VRC淫夢 その4」
https://w.atwiki.jp/v2cwiki/pages/189.html
概要 備考 [T20110217]以降でポップアップのリンク先を開く場合、ネットワーク接続の許可が必要になりました。${V2CSCRIPT Fr}を、${V2CSCRIPT SFr}に変更してください。 元レス http //yy61.60.kg/test/read.cgi/v2cj/1252074124/352 http //yy61.60.kg/test/read.cgi/v2cj/1365215326/307 設定方法 1.こちらの移動先から PopupStatusNicovideo.js をダウンロードする。 2.ファイルを解凍しスクリプトとフォルダすべてをV2C保存用フォルダのscriptフォルダに入れる。(scriptフォルダがなければ作成する。) 3.V2C保存用フォルダのURLExec2.datの任意の箇所に下記のような内容を記述する。(URLExec2.datがなければメモ帳等のテキストエディタを利用し文字コードをshift-jisにして作成する。) http //(www\.|tw\.|es\.|de\.|)nicovideon?\.jp/(? (? watch|thumb)(? _naisho|_result)?(? \?v=|/)|\?p=)(\w+)http //$1nicovideo.jp/watch/$2${V2CSCRIPT SFr} PopupStatusNicovideo.js http //tn-skr\.smilevideo\.jp/smile\?i=(\d+)http //www.nicovideo.jp/watch/sm$1${V2CSCRIPT SFr} PopupStatusNicovideo.js http //(? www\.)?smilevideo\.jp/view/(\d+)http //www.nicovideo.jp/watch/sm$1${V2CSCRIPT SFr} PopupStatusNicovideo.js http //(? (? nicopon\.jp|home\.1555\.info)/(? video/(? player|src)|getflv)|nicosns\.inventor\.jp/download|(? www\.)?nicometer\.net/video|nicosen\.net|niconail\.info)/(\w+)http //www.nicovideo.jp/watch/$1${V2CSCRIPT SFr} PopupStatusNicovideo.js http //(? nico\.webdeki-hp\.com|jbbs\.livedoor\.jp/auto/5849)/\?(\w{2}\d+)$http //www.nicovideo.jp/watch/$1${V2CSCRIPT SFr} PopupStatusNicovideo.js 4.V2Cを再起動、または「メインメニュー」→「ファイル」→「再読み込み」→「URLExec2.dat」から、設定ファイルを再読み込み。 これでスレに貼られたニコニコ動画のURLにマウスオーバーするとその動画の情報がポップアップされるはずです。 URL判定の正規表現は配布されているImageViewURLReplace.datやURLExec.dat等を参考にしましょう。 コメント 名前 コメント ↓解決済み -- 名無しさん (2013-12-29 02 45 15) ニコニコ動画:GINZAになってからエラーが出るようです 下記を参照して修正して下さい http //yy61.60.kg/test/read.cgi/v2cj/1365215326/307 -- GINZAによる仕様変更 (2013-12-19 02 53 11)
https://w.atwiki.jp/zauhack/pages/36.html
ntpdate http //www.geocities.co.jp/SiliconValley-Bay/1180/download.html http //www.geocities.co.jp/SiliconValley-Bay/1180/bin/ntpdate_ntp-4.1.1b-z-4_arm.ipk.bin インストールした後、ネットワークに接続した時に、自動的に ntpdate を呼び出すように設定しておくと便利。 CF な NIC の場合は、/etc/pcmcia/ の network.functions に、以下のようにする % diff -u network.functions,orig network.functions --- network.functions,orig Fri Mar 26 16 22 04 2010 +++ network.functions Fri Mar 26 16 22 04 2010 @@ -24,6 +24,9 @@ # RESOLV=/etc/resolv.conf +NTPDATE=/usr/bin/ntpdate +TIMESERVER=(SOME NTP SERVER) +NTPLOGFILE=/home/root/Documents/TimeAdjust.log match () { case $1 in $2) return 0; ;; *) return 1; ;; esac ; } bootp_setup () @@ -126,6 +129,10 @@ if [ "$IPX_NETNUM" ] ; then ipx_interface add $DEVICE $IPX_FRAME $IPX_NETNUM fi + + if [ -x "$NTPDATE" ] ; then + $NTPDATE $TIMESERVER $NTPLOGFILE 2 1 + fi } TIMESERVER は適切なのを書く。 NTPLOGFILE 周りはなくても良いが、動作確認のためあった方が良いかと。 ダイアルアップの場合は、/etc/ppp/ip-up で似たようにすれば良いはず。
https://w.atwiki.jp/stgbuilder/pages/367.html
<upload video list> ニコニコ動画にアップロードされているSB製ゲームの動画リストです。 (STIR) SB広報用動画 http //www.nicovideo.jp/watch/nm11827264 (NOILA-TEM) NOILA-TEM TYPE1でクリア(コンティニューしまくり):http //www.nicovideo.jp/watch/sm1208300 (D-Diver) (A) (ASCII FORCE) ASCII FORCE ver068 1面プレイ 画質修正版:http //www.nicovideo.jp/watch/sm3975774 ASCII FORCE ver091 A~B面プレイ:http //www.nicovideo.jp/watch/sm5005088 ASCII FORCE ver097 A・C・E+α面プレイ:http //www.nicovideo.jp/watch/sm5658353 ASCII FORCE ver0.99d 新機体でA・C・F・LASTまで:http //www.nicovideo.jp/watch/sm5865571 (CARAVAN STAR) CARAVAN STAR Ver0.99A 機体Aで普通にプレイ:http //www.nicovideo.jp/watch/sm2483391 Caravan Star Ver1.09b テストプレイ版:http //www.nicovideo.jp/watch/sm5823781 (BURIKIN) BURIKING ver0.03 勢いで作ったテスト版:http //www.nicovideo.jp/watch/sm5696639 (SSSS) (the one case) the one case v016 1~3面 (自作STG製作者プレイ動画):http //www.nicovideo.jp/watch/sm4454655 the one case v016 4面~ED (自作STG製作者プレイ動画):http //www.nicovideo.jp/watch/sm4454939 the one case v100c Extra (自作STG製作者プレイ動画):http //www.nicovideo.jp/watch/sm6552811 「the One Case」チャレンジモード・普通のプレイ:http //www.nicovideo.jp/watch/sm13924138 「the One Case」Extraモード・普通のプレイ:http //www.nicovideo.jp/watch/sm14054439 【安全プレイ】the One Case extra mode:http //www.nicovideo.jp/watch/sm14039035 (幸せの魔法石) しあわせの魔法石 v005α 0~2面 (自作STG製作者プレイ動画):http //www.nicovideo.jp/watch/sm5760449 しあわせの魔法石V006(初心者向けモード)プレイ動画:http //www.nicovideo.jp/watch/sm7283189 しあわせの魔法石V006(初心者向けモード)プレイ動画その2:http //www.nicovideo.jp/watch/sm7292362 しあわせの魔法石v0.07を熟練者モードでプレイ 1/2:http //www.nicovideo.jp/watch/sm7856548 しあわせの魔法石v0.07を熟練者モードでプレイ 2/2:http //www.nicovideo.jp/watch/sm7856769 (tekitou 1) 自作シューティング tekitou1:http //www.nicovideo.jp/watch/sm3473922 自作シューティング tekitou1 ver1.02 HELL:http //www.nicovideo.jp/watch/sm4124021 (tekitou 2) 自作シューティング Mana Blast Bossrush The Hell:http //www.nicovideo.jp/watch/sm5763210 自作シューティング Mana Blast イベント配布版ムービー:http //www.nicovideo.jp/watch/sm5731882 自作シューティング Mana Blast ver0.2 2面まで:http //www.nicovideo.jp/watch/sm4540139 (tekitou 3) tekitou3+:http //www.nicovideo.jp/watch/sm5820056 ALEXANDRITE part4:http //www.nicovideo.jp/watch/sm5841727 (トリフィドの日) 自作STG:http //www.nicovideo.jp/watch/sm2877485 自作STG 3(トリフィドの日):http //www.nicovideo.jp/watch/sm2967828 自作STG 4(トリフィドの日):http //www.nicovideo.jp/watch/sm3074430 自作STG 5(背景擬似3D化):http //www.nicovideo.jp/watch/sm3950517 (ストライクウィッチーズSTG) ストライクウィッチーズSTG!:http //www.nicovideo.jp/watch/sm4657331 ストライクウィッチーズSTG!プレリュードダッシュプラス:http //www.nicovideo.jp/watch/sm5096030 魔女達の長い午後(スト魔女STG)http //www.nicovideo.jp/watch/sm6747235 【体験版】ストライクウィッチーズSTG!1面C:http //www.nicovideo.jp/watch/sm6229810 【体験版】ストライクウィッチーズSTG!1面E:http //www.nicovideo.jp/watch/sm6466776 【体験版】ストライクウィッチーズSTG!2面C:http //www.nicovideo.jp/watch/sm6229886 【体験版】ストライクウィッチーズSTG!4面C:http //www.nicovideo.jp/watch/sm6229948 【体験版】ストライクウィッチーズSTG!2面E:http //www.nicovideo.jp/watch/sm6466822 【体験版】ストライクウィッチーズSTG!4面E:http //www.nicovideo.jp/watch/sm6466880 スト魔女STG(シャーリィ・ルッキーニ)http //www.nicovideo.jp/watch/sm7587289 (アルギネイロス) (Banisher) 【STG】 Banisher - バニッシャー 【プレイ動画】:http //www.nicovideo.jp/watch/sm7672806 (天災) 天災HeartBEAT!!の体験版をプレイしてみた 1面:http //www.nicovideo.jp/watch/sm4819697 天災HeartBEAT!!の体験版をプレイしてみた 2面:http //www.nicovideo.jp/watch/sm4819974 (THE 触シュー) 自作STGプレイ動画:http //www.nicovideo.jp/watch/sm6583807 THE Shokushoo #1:[http //www.youtube.com/watch?v=iwkTTP1dYgE feature=related] THE Shokushoo #2:[http //www.youtube.com/watch?v=d0dmNSNO4oc eurl=http //tryangle07.blog32.fc2.com/blog-entry-154.html feature=player_embedded] 触シュー体験版v093 1~2面 プレイ動画:http //www.nicovideo.jp/watch/sm7743183 (SHATTERED CHRONICLE) SHATTERED CHRONICLE Test ver1.21普通にプレイ動画:http //www.nicovideo.jp/watch/sm7364621 SHATTERED CHRONICLE(シャッタードクロニクル)デモPLAY ステージ1:http //www.nicovideo.jp/watch/sm7212274 SHATTERED CHRONICLE(シャッタードクロニクル)デモPLAY ステージ2:http //www.nicovideo.jp/watch/sm7215629 SHATTERED CHRONICLE(シャッタードクロニクル)デモPLAY ステージ3:http //www.nicovideo.jp/watch/sm7215629 SHATTERED CHRONICLE体験版プレイ動画:http //www.nicovideo.jp/watch/sm7236197 SHATTERED CHRONICLE体験版1-3面プレイ:http //www.nicovideo.jp/watch/sm7223617 SHATTERED CHRONICLE<Type-EDGE>体験版プレイ動画:http //www.nicovideo.jp/watch/sm7249092 SHATTERED CHRONICLE体験版プレイ動画<Type-FIRE>:http //www.nicovideo.jp/watch/sm7266336 画質&音質テスト用Rev.3<SHATTERED CHRONICLE(シャッタードクロニクル)>:http //www.nicovideo.jp/watch/sm7216736 (東方褌探記) [新作東方STG]東方褌探記:http //www.nicovideo.jp/watch/sm1724462 (Christmasdius) ファミコン風自作STG『Christmasdius』:http //www.nicovideo.jp/watch/sm5648066 (STAR SHIP) ShootingGameBuilder習作『STAR SHIP』:http //www.nicovideo.jp/watch/sm6496645 (ZEX) (再三に及ぶテスト)-AnotheRZEX-1stボス戦:http //www.nicovideo.jp/watch/sm7412257 (再テスト)-AnotheRZEX-:http //www.nicovideo.jp/watch/sm7375022 自作STGアップテスト:http //www.nicovideo.jp/watch/sm7271856 (Moon Soldier X) 从SX3-レーベル第一弾・奥スクロール弾幕STG『Moon Soldier X』:http //www.nicovideo.jp/watch/sm6604770 (Three Invaders) Three Invaders 全ボス対決:http //www.nicovideo.jp/watch/sm7097969 (Angel Weapon) Angel Weapon ヘタレプレイ 難易度HARD 自機ブレイブヒーロー パート1:http //www.nicovideo.jp/watch/sm7808807 Angel Weapon ヘタレプレイ 難易度HARD 自機ブレイブヒーロー パート2:http //www.nicovideo.jp/watch/sm7809117 Angel Weapon 通しプレイ 難易度ハード 自機ギャラクシーエッジ パート1:http //www.nicovideo.jp/watch/sm7787517 Angel Weapon 通しプレイ 難易度ハード 自機ギャラクシーエッジ パート2:http //www.nicovideo.jp/watch/sm7787701 Angel Weapon 製作者VS魔王:http //www.nicovideo.jp/watch/sm7097969 (雷生音流(仮)) STG製作中 ~ 雷生音流(仮) ~:http //www.nicovideo.jp/watch/sm7780782 (エターナル・ネギ・フィーバー) エターナル・ネギ・フィーバー Ver.3.0b (難易度:SHOOTER):http //www.nicovideo.jp/watch/sm13703083 (デザエモン製 良ゲーム) デザエモンでガンダムシューティングを作ってみた:http //www.nicovideo.jp/watch/sm1843704 デザエモンでスーパーマリオシューティングを作ってみた:http //www.nicovideo.jp/watch/sm1504336 デザエモンでスーパーマリオランドを作ってみた:http //www.nicovideo.jp/watch/sm10449972 デザエモンでドラえもんを作ってみたhttp //www.nicovideo.jp/watch/sm10448345 デザエモンでたこルカのシューティングゲームを作ってみたhttp //www.nicovideo.jp/watch/sm6231659
https://w.atwiki.jp/rssiege/pages/92.html
Patch Notes - Update 2.1 PC 2016/2/11適用 コンソール 2016/2/17 適用 http //forums.ubi.com/showthread.php/1387463-In-Depth-Patch-Notes-%E2%80%93-Update-2-1-%E2%80%93-February-11th-(PC)-amp-February-17th-(Console) New Features Custom Games and Spectator Camera on dedicated servers 10 player Custom Games can now be hosted on dedicated servers, which offers a fair gameplay environment that better suits competition. Dedicated servers means no host advantage, better stability, and makes it harder to cheat. We also are making the Spectator Camera feature available on dedicated servers, allowing an 11th person to observe matches held on those servers. There are currently limitations on using said feature. We do plan on making it more accessible and improving the feature over time, but wanted to share it today with you. Current limitations There must be 10 players for a Custom Game on dedicated servers to start. In order to create a game with a Spectator, the spectator has to be the one creating said game -as Spectator. In that case, there will be 10 players and 1 spectator in a match. Only one spectator can be present in a Custom Match hosted on dedicated servers. Even though it is on dedicated servers, if the match creator quits, the lobby is disbanded. These matches are invite only. You will have 10 minutes to fill the lobby and start to game to keep the match on a dedicated server. There is currently no way to return to an already started match if you leave or disconnect. As the creator, you won’t be able to create a new Custom Game on dedicated servers for 10 minutes if you shut down your previous Custom Game hosted on dedicated servers. In order to launch a Custom Game on dedicated servers, from the main menu, select MULTIPLAYER CUSTOM GAME ONLINE CREATE CREATE NEW PLAYLIST (or select one you already made)Fill Playlist Name Press Add a Match, then edit the details of your match and save your playlist. Select any of your previously created playlists, this will bring up the CREATE GAME panel. Decide whether you want to Create as Player or Create as Spectator. Select Server Type Dedicated Server Allow Spectator will be automatically set to off, however you can join yourself as a Spectator. Data Centers can be selected for Custom Games hosted on dedicated servers If players or spectators do not wish for the game to be hosted in their default region’s data center, they will be able to change when creating the game, by changing the selection from the Data Center category. List of Data center abbreviations and full names default (based on ping) eus (US East) cus (US Central) scus (US South Central) wus (US West) sbr (Brazil South) neu (Europe North) weu (Europe West) eas (Asia East) seas (Asia South East) eau (Australia East) wja (Japan West) General Tweaks Improvements Balancing Tweaked Blitz’s head model and hitbox to have the same amount of exposure as the other shield-wielding Operators and Recruits. Blitz’s opponents were able to headshot him with ease over his shield due to his big head model. We have reduced the size of his head model and made his shield taller. Tweaked recoil on certain weapons in order to make them more controllable. PKP Pecheneg (PC only) AUG Player Comfort Added HUD presets in Custom Games to accommodate different needs Added ESL Pro League S1 HUD, which is the preset chosen by ESL for their tournaments. Altered Hardcore HUD, which is our first iteration leading to the Hardcore Mode. It is not final and is just a first step we can share as we work on completing the Game Mode. Daily Challenges now accumulate daily without needing to log in Players no longer need to log in at least once every 24 hours to get a new challenge. Instead, one challenge is granted every day to every player that has at least one free challenge slot, even if they don t log in. Fairfight cheating kick message updated to make it clearer When a player is banned, an unclear message was broadcasted to all players playing in public matchmaking ‘[PLAYER] has removed from the match by FairFight™.’ From now on, the message ‘[PLAYER] has been banned from the game by FairFight™.’ will be broadcasted instead. Main Bug Fixes Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs. Gameplay fixes Operators sometimes are displayed in T-Pose, slide around the maps and don’t have any textures. – FIXED Headshot hits do not register properly. – FIXED (We will keep looking for additional improvement opportunities.) Exploit Kapkan’s trap can have an invisible laser if specific steps are followed. – FIXED Exploit Bandit could duplicate the batteries in his inventory by doing a certain behavior. – FIXED Exploit Players able to clip inside walls using Deployable Shields. – FIXED Collar collision on Frost and Buck, make headshots register as upper body damage. – FIXED Glaz is able to take down Castle Barricades with only 4 shots. – FIXED Player able to clip inside walls by using Deployable Shields. – FIXED Nitro Cells stick to the edges of tiny leaves on plants. – FIXED . Switching weapons takes Buck out of the Skeleton Key mode. – FIXED Blitz’s gadget blinds players who were not facing it. – FIXED Frost’s Welcome Mat is not destroyed when placed on a trap door which is then reinforced. – FIXED Sometimes, players get an infinite reload animation. – FIXED Sometimes, players cannot reload their weapon. – FIXED Player has a jammed screen if holding the drone in his or her hand near a Signal Disrupter. – FIXED If an attacker is killed at the same time as they finish placing the defuser, the defender won’t be able to disable it. – FIXED Armored barricades placed by Castle appear as intact when Castle is looking at them, while they are displayed as destroyed for other players. – FIXED PVE Inconsistency between the number of AI displayed to be killed at the start of the session on Yacht and the one displayed for the rest of the maps on all difficulty levels. The amount of AI spawning was not the same as the amount of AI displayed. It was 20 on all difficulty levels while it should have been 22 (normal), 26 (hard) and 30 (realistic). – FIXED (PC) Cannot HOLD Sprint when Walk is set to TOGGLE. – FIXED Yacht when playing during daytime with Montagne, broken glass decals are completely dark. – TENTATIVE FIX (We will be tracking for it once Patch 2.1 goes live, currently cannot reproduce the bug anymore internally. Please reach out to customer support if you experience it after the patch is live, thank you!) Level design fixes Yacht ceiling glitch exploit player is able to vault near the roof of the front end of the boat inside the map’s ceiling, gaining a tactical advantage. – FIXED Presidential Plane glitch exploit Drone can jump through a wall in the Cargo and get inside the Plane’s textures. – FIXED Oregon glitch an exterior brick wall could be shot through from EXT Farmlands. - FIXED Yacht slot machine glitch after shooting the slot machine, it creates a vault detection that makes the player vault. - FIXED Yacht exterior cameras are missing their location names. – FIXED Yacht drones can go out of world at the EXT East Glacier. – FIXED Yacht drones can fall in the water and out of map at the King of the World location. – FIXED Yacht asset left floating after destroying wall in the Infirmary. – FIXED Club House players can fall out of world when installing a booby trap in the Basement. – FIXED Chalet Invisible collision present on the table located in the Dining Room at 1F. – FIXED Bank light issue present on the South wall of the CEO Office. – FIXED Online fixes Players sometimes join a Ranked match that is already in progress. – FIXED Cannot Vote Kick a second player from a PVP session and Team Kill Auto-Kick and Hostage Kill Auto-Kick become unavailable. – FIXED Error code 0-0x00000602 is received when returning from a matchmaking game to looking for players step. – FIXED PVE Broken friendly fire kick system. – FIXED Custom Game After being kicked from a Custom Game session, the player is able to join through the Open to Friends option. – FIXED UI fixes In Custom Games, the Hardcore HUD features the old Simplified HUD settings. – FIXED There is no timer present during the lobby screen. – FIXED Platinum Rank appears misspelled in the End of Round Screen. – FIXED Gun icon is displayed in the Round Log instead of the fall icon when bleeding out from fall damage in the game. – FIXED Miscellaneous fixes Players playing Lone Wolf receive Situations’ Renown and XP. – FIXED Yacht Missing weapon textures during PVP matches. – FIXED The lower part of Blitz’s character model is flickering. – FIXED Weapons show black texture after playing several Custom sessions in a row. – FIXED When reloading L85A2, ammo magazine clips through weapon. – FIXED MP7’s attachments conflict with the default iron sight. – FIXED There is no sound for the Season 1 Operators when reloading their weapons. – FIXED Frost’s Welcome Mat gadget has no sound effects when deployed or picked up. – FIXED Minor bugs present in Spectator Camera. – FIXED PVE First person gun models and players are invisible occasionally. – FIXED (PC) It is possible to see through walls using NVidia SLI. – FIXED (PS4) ‘Recently met players’ feature now functional (was already working on XB1). – FIXED Some unlisted tweaks fixes implemented with Patch 2.0 Online improvements Improvements on cheating countermeasures. From now on, when players are banned, a notification in the combat log is broadcasted to all players currently playing in public matchmaking for all platforms. Improvements on automatic data center selection. Balancing Sledge’s hammer swing speed significantly increased. Glaz can now destroy wooden barricades. Player comfort Map ping maximum range significantly increased. (This is not referring to latency ping) Weapon skins can now be previewed full screen in the Shop. (PC) Can now check scoreboard from the lobby by pressing the TAB key. Gameplay bug fixes Fixed a bug in which it was possible to obtain full accuracy for shield-wielding Operators before the end of the ADS transition animation. Misaligned optics fixed. Online bug fixes Fix for estimated wait time in the matchmaking lobby screen. Fix of various disconnect issues. 翻訳者がいなくなったので原文のせておきます - 名無しさん 2016-02-17 09 38 50 名前
https://w.atwiki.jp/rssiege/pages/98.html
Patch Notes - Update 2.0 PC 2016/2/適用 コンソール 2016/2/ 適用 http //rainbow6.ubi.com/siege/en-US/updates/blackice.aspx BALANCING Operator shouts are now muted for enemy team From now on, the enemy team will not be hearing your team’s automatic character shouts. This will allow for stealthier approaches while maintaining non-verbal communication within the respective teams. Defender objective rotation (for Ranked and Custom Games) In Ranked and Custom Games, Defenders can vote for the objective location they want to defend. We noticed that certain maps have objective locations that are considered easier to defend than others, and that those are frequently being chosen. We believe that it will make for a more competitive and interesting experience to force variety upon the Defenders. From now on, when on the defending side, if a team wins an objective location, they won’t be able to pick it again until they’ve won the remaining locations. If the match goes into overtime, all objective locations become available again. Reduced bullet trail intensity, especially for suppressed weapons Reduced the visibility of bullet trails for all weapons, with an additional reduction for suppressed weapons for a stealthier approach. We believe this tweak will make silenced weapons more useful, as the damage reduction trade-off will now be more worthwhile, on top off the sound reduction. Increased the flashbang range of effect We are roughly doubling the range of flashbangs, making them more effective. Reduced noise levels of multiple Defender gadgets Reduced the noise levels of Mute’s jammers. It will now be considerably lower for Defenders and we reduced the verticality of its sound (will not be heard from two floors up or down anymore). Reduced the electricity noise levels on electrified gadgets. Reduced the noises levels of the Kapkan trap. Reinforced walls and Castle barricades now block bullets while being deployed It used to be possible to get shot while deploying reinforced walls and Castle barricades, even if they seemed to be covering the players. From now on, there will be collision on those surfaces even during deployment and therefore the bullets will be stopped. Thatcher now has a shotgun available in his loadout options We added the English shotgun M590A1 to Thatcher’s loadout options. Removed Bandit’s unique gadget’s (CED-1) electricity damage on the hostage Removed electricity damage on the hostage. This will avoid some edge cases where it wasn’t clear who was responsible for the hostage’s death. PLAYER COMFORT Added map and mode name display during loading and planning phase screens Reduced screen dust effect When surfaces break or explosions occur, nearby players get a dust effect on the border of their screen. We reduced it to be less intense and occluding. Altered matchmaking timer display Timer now counts up to estimated time. Fixed weapon damage numbers in menus We have changed the damage numbers in the menus according to the light armor values. PLAYLIST CHANGES Individual spawn location selection for Attackers (Ranked, Custom Games setting) In Ranked (and as a Custom Game setting), each Attacker can now select their own spawning location instead of having to vote as a group. This will give more tactical flexibility on approaching the building and will also greatly reduce the amount of instances in which Attackers get picked off as a group by the Defenders right as the Action phase begins (team spawn killing). Ranked population repartition tweak Our data tracking shows that the upper ranks (Gold, Platinum, Diamond) are less populated than expected. Therefore, we have reworked how our players are distributed through ranks. This means that many players will see their ranks change instantly after the February 2nd update. Here’s how it was before this update 1.17% Copper (1-4) 34.6% Bronze (1-4) 58.8% Silver (1-4) 5.27% Gold (1-4) 0.1% Platinum (1-3) Less than 0.001% Diamond Note Players in Platinum were often matched against Silver players, almost always against Golds and rarely against other Platinums, which gives the impression that matchmaking is unbalanced. Here’s the repartition we are aiming for with this update 15% Copper (1-4) 25% Bronze (1-4) 35% Silver (1-4) 20% Gold (1-4) 5% Platinum (1-3) 0.2% Diamond We will be closely monitoring how the rank repartition evolves over time and will be doing additional tweaks if needed. To learn more about the Ranked System, read this forum post. Ranked fluctuation parameters tweak From now on, players ranked Silver 3 and below will have a higher fluctuation rate compared to the ranks above that threshold. For example, Bronze 3 could contain players that have skill ratings between 15 and 16.5 while Gold 3 would have a larger spectrum, between 32.5 and 35. The intention behind this is that players from the lower ranks can climb out of them faster. This will make it more fun for newer or less experienced players, while the constant, highly skilled players will be able to maintain their rank. OTHER IMPROVEMENTS Web feature Tactical Board improvements Auto-save. The Tactical Board will now automatically save tactics in progress every 30 seconds. This will prevent you from losing your work if any disconnection or bug occurs while working on a tactic. It will also allow you to leave the Tactical Board without having to hit the Save button. Just make sure you noticed the “Autosaved” text popping on the top of the Tactical Board, to the right of the tactic name. Maintenance alerts. The Tactical Board will alert you of upcoming maintenances 15 minutes prior to downtime. Fixing the Tactical Board bugs requires us to switch off the servers for some minutes. When a maintenance is upcoming, you’ll see a warning on the bottom of the board. As we also have the autosaves ongoing, there will be less risks to lose your work, which will occur only if you edit the tactic 30 seconds or less before the maintenance starts. Texts are now easier to select and edit. Bug fixes. Fixed an issue preventing users to validate the removal of the tactician. Fixing an issue making undo/redo actions sometimes unresponsive until a change of tool was made. Inviting someone in the tactic will now correctly update the Attendees panel (top right). Fixing an issue preventing to dismiss a share notification from their dashboard when clicking "See it later". MAIN BUG FIXES Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs. GAMEPLAY FIXES Right stick dead zone is resetting to default after exiting the game - FIXED Thermite can’t place an Exothermic Charge on damaged and reinforced walls - FIXED Attackers win if a teammate kills Fuze as soon as he detonates his cluster charge on the hostage – FIXED Guard break does not work if a shield-wielding Operator moves while receiving a melee hit - FIXED When in rappel mode, the Operator does not have collision under specific structures and clips through textures when moving upwards – FIXED End of round camera clips through the Operator – FIXED PVE on rare occasions one of the AI doesn’t spawn at the start of a match - FIXED PVE AI Engineers end up in a loop between evade and idle reaction for every damage tic received from poison gas – FIXED LEVEL DESIGN FIXES Defenders are able to pass through red blocker walls during the preparation phase - FIXED Players in support mode sometimes don’t get a correct replication of the watched player’s point of view. For example, the player could have destroyed a wall and seen through it while the player watching in support mode would see an intact wall. - FIXED On the Hereford Base map, players are able to get out of the building through the red blocker wall when vaulting over the sandbags during the preparation phase. - FIXED On the Oregon map, players can see through the ceiling when vaulting over the bunk bed. – FIXED On the Kafe Dostoevsky, character can remain stuck when vaulting on a recycle bin in EXT Park Alley – FIXED On Consulate map, character can remain stuck between chairs at the Visa Office location – FIXED On the Kanal map, players can see out of world through the ceiling if he placed his drone over the air vents in the Hallway. – FIXED There are minor lighting issues on our maps. – FIXED ONLINE FIXES The game sometimes boots on CENTRAL-US data center instead of WEST-EUROPE – FIXED Some players don’t receive renown after a match. – FIXED 0-0x00000602 error is sometimes being received when returning from a matchmaking game to looking for players step - FIXED 2-0x00000067 error is sometimes being received when trying to join a squad having previously went through a direct disconnection - FIXED 2-0x00000068 error is sometimes being received when accepting a party invite. - FIXED Some players from a squad are left in the main menu when searching for a match if specific steps were not followed - FIXED There is no timer present during the lobby screen - FIXED Player gets stuck indefinitely loading a lobby when joining in progress if a player of the same game got killed and then quit the lobby first. - FIXED Some users are getting the "Connection Failure" error every time challenges reset while in-game – FIXED PVE On some occasions, players are not awarded XP points and Renown after finishing Terrorist Hunt sessions. – FIXED Ranked Players leaving for any reason except a network disconnection receive no warning and are automatically banned for 2 minutes – FIXED PC, Ranked Players leaving match using F10 don’t receive reconnect message – FIXED PC, Ranked Players leaving match using ALT+F4 don’t receive reconnect message - FIXED UI FIXES A placeholder appears on the prompt with the abandoned match message after quitting a Ranked game – FIXED On the House map, missing location indicator in Laundry Room - FIXED MISCELLANEOUS FIXES PC If the player switches Aiming settings From Hold to Toggle, the player can’t ADS in Tachanka’s Turret - FIXED PC Some keys are hard binded in the game involving movement and chat box - FIXED PC Push-to-talk functionality is missing in the Options menu - FIXED Uplay Alpha Team Uplay action is not unlocked after completing 50 ranked matches - FIXED 名前
https://w.atwiki.jp/nicoapi/pages/37.html
[Web API] videoviewhistory/list 動画の閲覧履歴を見る API。 リクエスト URL GET http //www.nicovideo.jp/api/videoviewhistory/list (option ?format=xml) データ形式 JSON 形式。 (オプション指定で XML 形式も可) deleted 削除されたか (詳細理由は取得できません, 非公開も含みます) データサンプル JSON の場合 { "history" [ { "deleted" 0, "device" 0, "item_id" "sm11224822", "length" "30 11", "thumbnail_url" "http //tn-skr3.smilevideo.jp/smile?i=11224822", "title" "【キミキス】二見瑛理子のテーマ【BGM】", "video_id" "sm11224822", "watch_count" 9, "watch_date" 1398989100 }, { "deleted" 0, "device" 0, "item_id" "sm23418969", "length" "33 55", "thumbnail_url" "http //tn-skr2.smilevideo.jp/smile?i=23418969", "title" "【超会議3】任天堂スペシャルビッグバンド 前編【超音楽祭2014】", "video_id" "sm23418969", "watch_count" 2, "watch_date" 1398774796 }, { "deleted" 1, "device" 0, "item_id" "sm15025668", "length" "4 49", "thumbnail_url" "http //tn-skr1.smilevideo.jp/smile?i=15025668", "title" "パワプロ2011 BGM 「甲子園決勝戦」", "video_id" "sm15025668", "watch_count" 1, "watch_date" 1398329677 } ], "status" "ok", "token" "20929324-1398990573-2da5ac5de1cba9a2fae5fa9033ad94eba151bOb3" } XML の場合 ?xml version="1.0" encoding="utf-8"? nicovideo status="ok" token 20929324-1398990860-feb4ecd6b433dd65b5e03e46O98de869d03e8772 /token history item_id sm11224822 /item_id video_id sm11224822 /video_id deleted 0 /deleted thumbnail_url http //tn-skr3.smilevideo.jp/smile?i=11224822 /thumbnail_url title 【キミキス】二見瑛理子のテーマ【BGM】 /title length 30 11 /length watch_date 1398989100 /watch_date watch_count 9 /watch_count device 0 /device /history history item_id sm23399179 /item_id video_id sm23399179 /video_id deleted 0 /deleted thumbnail_url http //tn-skr4.smilevideo.jp/smile?i=23399179 /thumbnail_url title 【超会議3】「任天堂スペシャルビッグバンド」リハーサル【超音楽祭】 /title length 1 31 /length watch_date 1398774674 /watch_date watch_count 1 /watch_count device 0 /device /history history item_id sm15025668 /item_id video_id sm15025668 /video_id deleted 1 /deleted thumbnail_url http //tn-skr1.smilevideo.jp/smile?i=15025668 /thumbnail_url title パワプロ2011 BGM 「甲子園決勝戦」 /title length 4 49 /length watch_date 1398329677 /watch_date watch_count 1 /watch_count device 0 /device /history /nicovideo 更新履歴 2014/5/2 記述
https://w.atwiki.jp/nicocache/pages/17.html
NicoCache_nl とは、ニコニコ動画の動画をキャッシュして、一度見た動画を二度目以降は快適に見られるようにするローカルプロキシサーバ、NicoCache の改造版です。 さまざまな機能追加により、検索ページや再生ページを書き換えて、より快適なニコニコライフを送れる様になるかもしれません。 「二度目以降は快適?」 NicoCache_nl の主な機能 動画のキャッシュ ページの書き換え その他の機能 「二度目以降は快適?」 (NicoCache 本家サイトより抜粋) 一度見た動画は、ブラウザのキャッシュが残っている限りはもう一度見に行くとすぐに再生されますが、キャッシュから消えると一度見た動画なのに再度ダウンロードが必要になります。 混んでいる時間だと読み込みが遅くてなかなか後ろの方が見られなかったり、「動画が繋がりません」と言われて全く見られなかったりします。 ブラウザのキャッシュでは、動画はサイズが大きいのですぐにあふれて消えてしまいます。キャッシュサイズを大きく設定することもできますが、今度は動画以外の余計なファイルまで大量に残ってしまったりブラウザの動作が遅くなったりする問題があります。 NicoCache は、SMILEVIDEO の動画ファイルのみをブラウザのキャッシュとは別に HDD の空きが許す限りキャッシュするローカルプロキシです。 一度見た動画であれば、二度目以降は瞬時に読み込みが完了します。マイリストに登録して何度も見るような動画をキャッシュしておくと便利です。 動画を最後まで読み込んだ時点で HDD に保存されているので、気に入った動画を保存しておこうと思った時に改めてダウンロードする必要がありません。 エコノミーモードになる動画でも、通常モードのキャッシュがあれば通常モードの画質で見ることができます。みんなが NicoCache を使うとニコニコの負荷が減るので、そのうち一回目に見る動画もすぐ読み込めるようになるかもしれません。 NicoCache_nl の主な機能 動画のキャッシュ NicoCache_nl をブラウザのプロキシに指定することで、動画再生時に自動的に PC の HDD に保存します。 二度目以降の再生では、PC 上に保存された動画が自動で使われるので、以下のような利点があります。 一度再生した動画ならすぐに読み込まれる 通常画質時に保存したキャッシュがあれば、エコノミータイムでも通常画質で視聴できる キャッシュがあれば、削除された動画も再生できる キャッシュはデフォルトで "cache" フォルダの中に作成されます (設定で変更可能)。 ファイル名は動画の URL にある smXXXXXX (動画 ID) に対応した以下のようなファイル名になります。 smXXXXXX_(タイトル).flv 例 sm9_新・豪血寺一族 -煩悩解放 - レッツゴー!陰陽師.flv 先頭は sm の他にもいくつか種類があります。(なお、タイトルを付けるかどうかは設定で変更できます。) エコノミーモードのキャッシュは動画 ID の後ろに "low" がつきます。 smXXXXXXlow_(タイトル).flv 例 sm9low_新・豪血寺一族 -煩悩解放 - レッツゴー!陰陽師.flv 途中まで取得したキャッシュは "nltmp_" で始まるファイルとして保存されます。 例 nltmp_sm9_新・豪血寺一族 -煩悩解放 - レッツゴー!陰陽師.flv cache の中に手動でさらにサブフォルダを作成して、そこにキャッシュファイルを移動しても認識しますので、お気に入りの動画のキャッシュをまとめておくなど整理に使ってください。 キャッシュ管理画面で移動した時は何もしなくて良いですが、直接エクスプローラなどでファイルを移動した後は、NicoCache を再起動してください。(設定でファイルの移動を追跡するようにもできます) ページの書き換え 検索ページや再生ページを書き換えたり、JavaScriptを埋め込むことで、 動画へのリンクにカーソルを合わせると、動画説明がポップアップで表示される 検索結果を 3 列で表示させる 新プレイヤーをマウスホイールやキーボードで操作できる flvplayer_wrapper (wrapper) という、拡張プレイヤーが使用できる など、いろいろな事が可能です。 この書き換えは、「フィルタ」と呼ばれるテキストファイルを書くことで自由に作成、追加できます。 デフォルトで付属しているフィルタ以外にも、広告削除などのフィルタが有志によって作成・公開されています。 その他の機能 動画から音声を抽出して保存する キャッシュした動画の管理機能 "Extension" と呼ばれるプラグインによる機能拡張 動画のサムネイルをキャッシュして、表示を高速化 ニコニコムービーメーカーで作成された動画 (ID がnm〜 の動画) を wrapper で再生する為の変換機能 その他いろいろ
https://w.atwiki.jp/owatax/pages/33.html
0 2014/03/15 06 58 N64 Xiah http //www.nicovideo.jp/watch/sm23096839 2013/05/31 06 59 N64 アキラ http //www.youtube.com/watch?v=z3jv1Q9rRio 2012/08/15 07 18 N64 アキラ http //www.nicovideo.jp/watch/sm18617921 2012/03/20 07 21 N64 もっこり http //www.nicovideo.jp/watch/sm17306554 2013/03/19 07 31 N64 もっこり 跡地 http //www.nicovideo.jp/watch/sm17299168 2012/02/19 07 33 N64(U) Funila http //www.nicovideo.jp/watch/sm17013592 20xx/xx/xx 07 40 x x x 2010/11/29 09 11 N64 taka12352 http //www.nicovideo.jp/watch/sm12887548 2010/01/03 13 36 EMU No-NamE http //www.nicovideo.jp/watch/sm9282173 20xx/xx/xx 20 39 EMU No-NamE 20xx/xx/xx 37 29 EMU No-NamE 20xx/xx/xx 48 xx EMU No-NamE 1 2013/08/15 07 36.4 N64 Xiah http //www.youtube.com/watch?v=ob9rlRb4r4g 2013/03/21 07 36.5 N64 アキラ http //www.nicovideo.jp/watch/sm20393707 2013/02/13 07 38 N64 はちみつ http //www.youtube.com/watch?v=TYZToFua9DA 2012/11/22 07 41 N64 アキラ http //www.nicovideo.jp/watch/sm19407656 2012/05/19 07 45 N64 ZEOKU http //www.nicovideo.jp/watch/sm17863456 2012/03/14 07 48 N64 アキラ http //www.nicovideo.jp/watch/sm17244201 2012/03/13 07 50 N64 もっこり http //www.nicovideo.jp/watch/sm17238002 2012/02/31 07 51 N64 アキラ http //www.nicovideo.jp/watch/sm16961774 WRタイ 2011/07/26 07 51 N64 ZEOKU http //www.nicovideo.jp/watch/sm15124261 2011/04/19 07 59 N64 ZEOKU http //www.nicovideo.jp/watch/sm14199741 2011/01/19 08 14 N64 ZEOKU http //www.nicovideo.jp/watch/sm13351527 2010/05/03 08 25 N64 シゲル 2009/11/22 08 30 N64 taka12352 http //www.nicovideo.jp/watch/sm8884465 2009/11/15 09 18 N64 taka12352 http //www.nicovideo.jp/watch/sm8809837 2009/11/14 09 55 N64 taka12352 http //www.nicovideo.jp/watch/sm8796020 2009/11/13 09 55 N64 taka12352 http //www.nicovideo.jp/watch/sm8796020 2009/11/12 09 54 EMU なまえがない 2009/11/11 10 14 N64 コブレッティ 大百科より 2009/11/11 10 51 N64 taka12352 (実機WR) http //www.nicovideo.jp/watch/sm8778551 2009/08/16 09 59 EMU なまえがない http //www.nicovideo.jp/watch/sm7953501 2009/08/14 10 34 EMU なまえがない 生主連合掲示板より 2009/06/13 4 30 48 N/A Vis 日付は推定(2009年6月13日以前に達成されたものではある) ※2009年6月5日時点でなまえがない氏が30枚扉突破に成功。直近にSilentSlayers氏も成功していた模様(http //www.nicovideo.jp/watch/sm7255217) ※2009年6月13日時点でSBLJによる30枚扉突破者はSilentSlayers,なまえがない,Visの3名が確認されている。(Vis氏の大百科より) ※taka12352氏らが実機で成功させるまではなまえがないさん一強の時代だった記憶・・・ 16 2012/02/17 15 52 N64 バトラ http //www.nicovideo.jp/watch/sm17003520 2010/04/24 16 52 N64 taka12352 http //www.nicovideo.jp/watch/sm10484898 LBLJルートの実用化 2010/02/26 16 54 N64 シゲル 跡地 http //www.nicovideo.jp/watch/sm9845275 2010/02/03 17 05 N64 シゲル 跡地 http //www.nicovideo.jp/watch/sm9590676 2010/01/03 17 09 N64 taka12352 http //www.nicovideo.jp/watch/sm9281719 2009/12/11 17 18 N64 taka12352 http //www.nicovideo.jp/watch/sm9061718 2009/11/12 17 21 N64 taka12352 http //www.nicovideo.jp/watch/sm8786123 2009/09/29 17 19 N64 シゲル 跡地 http //www.nicovideo.jp/watch/sm8379930 2009/09/28 17 25 N64 taka12352 http //www.nicovideo.jp/watch/sm8357504 2009/09/26 17 30 N64 taka12352 (WR)http //www.nicovideo.jp/watch/sm8346719 2009/09/09 17 53 N64 taka12352 (PB)http //www.nicovideo.jp/watch/sm8185129 同日にPB更新(18分台)後のプレイ 2009/09/06 18 22 N64 KAS (PB)http //www.nicovideo.jp/watch/sm8156389 2009/08/29 18 39 EMU ★つっちー (PB)http //www.nicovideo.jp/watch/sm8082399 2009/08/29 17 49 N64 シゲル 大百科より 2009/08/11 18 09 N64 シゲル (WR)大百科より 2009/08/09 18 30 N/A KAS lv2798228 での記録 2009/08/04 18 38 N64 シゲル 大百科より 2009/07/17 18 42 N64 KAS (NR)http //www.nicovideo.jp/watch/sm7671048 lv2153008 2009/07/13 19 44 EMU ぬこ汁 (PB)大百科より 2009/06/22 18 43 N/A KAS lv1596025 での記録 2009/06/14 18 50 EMU KAS (NR)http //www.nicovideo.jp/watch/sm7335720 2009/06/03 20 41 EMU sojiro (PB)http //www.nicovideo.jp/watch/sm7239664 2009/05/28 18 52 EMU KAS lv1181651 での記録 NRタイ 2009/05/08 18 52 N64 ショウ (NR) 大百科より、日本人初の18分台 2009/04/29 19 25 N64 ショウ (PB)http //www.nicovideo.jp/watch/sm6895845 2009/04/28 19 23 EMU yuuki http //www.nicovideo.jp/watch/sm6884417 2009/04/28 19 57 N64 ショウ 大百科より。3時間天下 2009/xx/xx 20 03 EMU yuuki sm6884417より 2009/xx/xx xx xx N/A Vis ニコ生で初めてsm64RTAを行った人物(推定) ニコ生 2008/05/11 18 30 N64(U) Myles Burkim (WR)SDA http //www.nicovideo.jp/watch/sm6912123 2008/04/29 20 48 EMU MOS http //www.nicovideo.jp/watch/sm3135621 2008/03/27 25 37 EMU MOS http //www.nicovideo.jp/watch/sm2804402 2007/06/20 27 50 N/A yuuki http //www.nicovideo.jp/watch/sm484233 2007/01/24 22 23 N/A 有機生命体 peercast 2006/01/07 25 24 N/A 有機生命体 なん実 ※片手RTA(Player コブレッティ) http //www.nicovideo.jp/watch/sm10036362 70 2012/03/02 49 42 N64 はちみつ http //www.nicovideo.jp/watch/sm17131374 2011/03/10 51 53 N64 バトラ http //www.nicovideo.jp/watch/sm13828757 2011/01/30 52 06 N64 タピオカ http //www.nicovideo.jp/watch/sm13451321 2010/12/13 52 30 N64 バトラ http //www.nicovideo.jp/watch/sm13012944 2010/10/04 53 09 N64 タピオカ http //www.nicovideo.jp/watch/sm12318948 2010/04/29 54 23 N64 はちみつ http //www.nicovideo.jp/watch/sm10547298 2010/03/01 54 28 EMU バトラ http //www.nicovideo.jp/watch/sm9887025 2010/02/24 54 58 EMU バトラ 大百科より 2010/01/29 55 17 EMU バトラ https //www.youtube.com/watch?v=_uskS421bJ8 2009/12/27 55 32 N64 コブレッティ 大百科より 2009/12/01 56 18 N64 コブレッティ 大百科より 2009/11/26 56 36 N64 コブレッティ 大百科より 2009/09/15 56 47 N64 コブレッティ http //www.nicovideo.jp/watch/sm8232799 2009/09/02 58 46 N64 コブレッティ 岡本氏の大百科より。2日天下 2009/08/31 59 18 N64 岡本 大百科より。TA。世界のokamoto http //www.nicovideo.jp/watch/sm8099598 sm8113818 2009/08/12 59 30 N64 コブレッティ 大百科より。TA。初の1時間切り? 2009/08/10 1 00 02 N64 コブレッティ 大百科より。TA 2009/08/08 1 00 55 N64 コブレッティ 大百科より。TA 2009/07/18 1 01 25 N64 ショウ http //www.nicovideo.jp/watch/sm7672127 2009/07/16 1 01 17 VC yuuki (WR)http //www.nicovideo.jp/watch/sm7696878 2009/07/14 1 02 13 N/A ショウ http //www.nicovideo.jp/watch/sm7635186 ニコ生 2007/01/07 1 53 10 N/A 有機生命体 なん実 20xx/xx/xx 1 01 32 N64(U) Jacob Cannon (WR)SDA 120 2010/12/25 1 52 02 N64 バトラ http //www.nicovideo.jp/watch/sm13128879 「WRを3分更新」 2010/03/31 1 57 15 N64 はちみつ 2010/02/13 1 59 19 EMU はちみつ http //www.nicovideo.jp/watch/sm9698134 2009/12/29 x xx xx EMU コイン 2 04 53をマークするもTASを流す不正行為により無効記録 2009/12/28 2 05 08 EMU はちみつ http //www.nicovideo.jp/watch/sm9221396 2009/11/18 2 08 39 N64 コブレッティ (WR) 大百科より 2009/02/25 2 29 23 VC yuuki http //www.nicovideo.jp/watch/sm6256482 ニコ生 2007/08/15 2 44 56 EMU yuuki http //www.nicovideo.jp/watch/sm843861 2007/04/13 2 44 25 N/A もべやま peercast 2007/04/07 3 16 30 N/A ロンドン橋 peercast 2006/09/14 2 10 40 N64(U) Peter Dragorn Branam-Lefkove (WR)SDA http //www.nicovideo.jp/watch/sm486317 小ネタ ボム兵リフティング http //www.nicovideo.jp/watch/sm8289758 岡本氏のミリしら http //www.nicovideo.jp/watch/sm9330471